These new control features and DLC don’t add anything to what was already a smooth, satisfying, genuinely thrilling action game, held together by an iconic, sympathetically written main character, fast-paced and varied combat, and some breathtaking action set-pieces. The last new addition is the ability to use Kinect to physically grab and rotate the artefacts that Lara finds, or lean left and right at cinematic moments to change the camera angle I much prefer doing that with a control stick, considering it’s already in my hand. Enemies’ shouts also sometimes seemed to activate voice control, though I’m reluctant to blame Tomb Raider for that so much as Kinect itself. I did actually start using that last feature, until the Kinect interpreted the sound of my kittens having a playfight on the carpet as me saying “bow” in the middle of a shootout with three men with assault rifles. You can say “show map” to pinpoint your location or name a weapon to equip it. More interestingly, the Definitive Edition employs voice and gesture control on Xbox One and PS4 (if you have the camera add-on). It still isn’t worth much of anyone’s time. The rest of it is either superfluous weapon attachments or multiplayer maps and items, and sadly the multiplayer hasn’t magically gotten better over the course of the past year. The only significant single-player DLC is a single extra secret tomb, those little self-contained tributes to Tomb Raider’s puzzle-driven heritage. The Definitive Edition comes with all the DLC - though this isn’t as significant and addition as you might hope. (Assuming you haven’t already played on the great-looking PC version, that is.) The question for you, then, will be whether you fancy playing through it again and marvelling at a 1080p version of its stunning setting and resilient, likable heroine. It’s still an excellent cinematic action game, up with Uncharted at the peak of the genre. Lara Croft and the Temple of Osiris (2014): PC, PlayStation 4 and Xbox One, Switch and Stadiaįaced with the exhaustion of the formula of recent years, Crystal Dynamics bet, again, for a new reboot, this time, with a Lara Croft more human than ever through a journey of personal discovery that would make her a true survivor.Realistic mud and sweat is not the next-gen revolution that gaming has been waiting for - but happily Tomb Raider doesn’t need extra special effects to make it worth playing. Lara Croft and the Guardian of Light (2010): PC, PlayStation 3, Xbox 360, Switch, Stadia, iOS and Android.Tomb Raider Underworld (2008): PC, PlayStation 2, PlayStation 3, Xbox 360, Wii and Nintendo DS.Tomb Raider Legend (2006): PC, PlayStation 2, PlayStation 3, PSP, Xbox, Xbox 360, GameCube, Nintendo DS and Game Boy Advance.Tomb Raider Anniversary (2007): PC, PlayStation 2, PlayStation 3, PSP, Xbox 360 and Wii.Even, two dual-stick shooter-style spin-offs were released. Tomb Raider: The Prophecy (2002): Game Boy AdvanceĪfter a notable burnout of the franchise, those responsible decided to reset the franchise with a remake of the original and giving Lara Croft a new origin and personality.Tomb Raider: The Angel of Darkness (2003): PC and PlayStation 2.Tomb Raider: Chronicles (2000): PC, PlayStation 2 and Dreamcast.Tomb Raider: The Last Revelation (1999): PC, PlayStation 2 and Dreamcast.Tomb Raider III: The Lost Artifact (2000): PC, PlayStation and PlayStation 2.Tomb Raider III: Adventures of Lara Croft (1998): PC and PlayStation.Tomb Raider II (1997): PC and PlayStation.Tomb Raider: The Curse of the Sword (2001): Game Boy Color.Tomb Raider (1996): PlayStation, Game Boy Color, PC and Saturn.Here we show you the list of all the titles in order to know their history from start to finish: Order of the classic Tomb Raider saga To play all the Tomb Raider titles you have to take into account that currently there are three sagas starring Lara Croft. From then on, numerous installments followed in the most varied platforms, giving rise to three sagas of Lara Croft video games that we detail below so that you can play the Tomb Raider titles in order: Chronological order the Tomb Raider sagas The franchise started with the classic Tomb Raider to give way to a handful of sequels that kept the puzzles and platforms as the central axis of their adventures. With the aim of revolutionizing three-dimensional action and platform adventures, Core Design and Eidos Interactive completed in 1996 a first installment that became a true benchmark of the genre. Since its beginnings, Tomb Raider practically became an icon of video game culture, even crossing the medium to star in series, movies, video clips, merchandising, comics and more.
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